﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIManager :Singleton<UIManager> {
    RectTransform canvasRect;

    public RectTransform CanvasRect
    {
        get
        {
            return canvasRect;
        }
    }
    
    protected override void Awake()
    {
        base.Awake();
        canvasRect = transform as RectTransform;
    }
}
